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World of Warcraft

This section ships information and internals of the well-known World of Warcraft. All information provided has to be understood from an educational point of view.

authentication

The world of warcraft clients using a custom version of SRP6 (Secure Remote Password protocol). Based on the logic of SRP the server-side never requires a password in cleartext. Neither on registration nor on authentication. The server side requires only a 32 bytes large salt as well as the password verifier.

An example implementation for golang is available at github.

compute the password verifier

OpenSSL bignum provides all the necessary tooling to compute all SRP related values. the password verifier value is based upon a random 32 byte salt whch can be computed through BN_rand(3)

#include <openssl/bn.h>

int size = 32;

BIGNUM *salt = BN_new();
BN_rand(salt, size * 8, 0, 1);

The formula for password verifier v is defined as

v = g^x % N

Where N is a large safe prime and g is a generator modulo N. Computing large safe prime numbers may take a lot of time that's why most WoW emulators are using hardcoded values for that. So Let's reuse the values from mangos-based cores.

N = 894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7
g = 7

Those values are passed to the client therefore you can select whatever secure prime you prefer.

Changing such values afterwards will break already computed password verifiers.

The value for x will be a sha1 hash of salt and the password p

x = sha1(s, p)

SRP describes p as cleartext password while blizzard decided to choose a sha1 hash of colon separated username and password - both in capital letters.

To authenticate users the server must store the salt s as well as the password verifier v.